

No less interesting to you is the gameplay. But this is not the only reason why every fan of the genre, without exception, should play this game. The wolf occasionally drips blood on the floor in some of the rooms it visits, this can be useful for finding the wolfs presence.The atmosphere in CASE 2 Animatronics Survival is just super, and that’s a fact.Encountering The Wolf for the first time will award the player with the Met A Wolf Achievement.The Wolf is the only animatronic with the ability to jumpscare the player without causing a game over, however this is only seen during the dream sequence.It is the most common animatronic and it could even be considered the "mascot" of the game.It may have some relation to the 'Big Bad Wolf' from Little Red Riding Hood, or the wolf from "The Boy Who Cried Wolf", due to the blood on it hinting that it injured or killed someone using it's mouth.It is very loud and can be heard before it can be seen.Shutting doors behind you will slow it down if The Wolf chases you, which will give you some extra time to hide.Hiding in lockers seems to be very effective if it is near, hiding under tables will work too.

There is no perfect strategy for dealing with The Wolf but some can be used: It will need to be led away in order to access D1. The only exception to this behavior is after meeting The Owl, where it'll stand around the entrance to Archive and chase you if you come too close. Upon seeing Bishop, it will break into a sprint and only stop when the player is no longer in its field of vision. The Wolf is the first animatronic to be sent after John Bishop by Scott and thus has the most predictable behavior, it will wander around aimlessly and can be heard stomping around due to its weight, making it easy to tell when it is near.

At this point The Wolf will assume it's usual behaviour. It will run to A3 when triggered and escape, at which point the player will be prompted to backtrack to the Locker Room and hide in the locker to escape. It will then reappear during the phone call on the other side of the bars in C2. A note can be found resting in its lap with four number written on it and the last number is mostly obscured by blood, which is the code needed to access the Control Room. The Wolf is first encountered during the dream sequence, and can be found lying on the floor in C2 with blood pouring out of his mouth and stomach. Its large stomach causes it to be loud when active and has the word DAD engraved on its torso. It has red glowing eyes and its head seems to be highly detailed compared to the res of its body. The Wolf is a large lupine animatronic with a large angular head and what appears to be blood or rust leaking from its mouth and joints.
